Game projects Level Design Professional projects

Detroit: Become Human – Quantic Dream

Detroit: Become Human is an interactive drama developped by Quantic Dream.

In the near future, androids have become widespread and are used for any kind of purpose, from every day life chores to heavy qualified jobs. As the political context about androids becomes more tense by the day, more and more of them begin to develop self awareness and emotions of their own. Follow the stories of three of them as they strive to live their newly found life in the middle of a chaotic world.

Detroit is a narrative-driven game that allows the player to have a huge influence on the stories. As a Game Builder I had to implement gameplay mechanics, characters’ behaviours, interactive cutscenes and scripted events throughout the different levels, from action sequences to investigation puzzles.

It was my first experience on a AAA game, from pre-alpha to master candidate, and a really motivating, interesting and rewarding one.

You’ll be able to play the game on the 25th May 2018. Until then you can find multiple trailers on the internet! Here is one of the most recent. Enjoy!



Game Design Game projects Level Design Narrative Design Personal projects

Triii – Work in progress

Triii Event Design

Have you always wanted to feel like a tree? To host koalas, to control people with your pheromons, to throw pine cones on tourists, to be one with the wind?

Triii New DA Search Menu_04
Skill tree!

Don’t worry, be happy! Triii is here for you!

Triii is a RPG-tree-simulator which allows you to grow from seed to tree through entire eras in a menacing environment full of beavers and lumberjacks. Use your photosynthesis points to develop your skills and resist to the absurd numerous events waiting for you! Will you become a charismatic leader praised by a pack of hippies, or an evil lord feared by its enemies? It’s up to you to make your way through life through hard graft…

Triii is currently in development by the Triiiniteam with Unity 3D. As a Game Designer and a Writer, my job is to define the way the tree is meant to grow, what it needs and what it consumes, what kind of “skills” it develops over the time. And more importantly, what kind of events will happen and what will be their effects, how it will influence the development of your tree and even its alignment. And then of course to write them and put them in the game.

Triii World Color Test 01
Color test for each era of Triii

Since it is my first simulator game, I have a bit of trouble when trying balance everything, but I plan to spend as much time as needed on it to smooth every parameter. What’s sure is that I rarely had as much fun as that when working on a project.

I don’t have any release date to give you, but if you want to follow our project, you can check out our Facebook or our Twitter!

All pictures here are work-in-progress and are meant to change once in the game.

Game Design Game Jam Game projects Level Design

Internship Mania – Prototype


You’ve just finished your studies and it’s now time for you to start the end-of-term internship that will lead you to your professional life. Try to get as much experience as you can to succed in validating your internship and (maybe even) getting a job!

Internship screen
Hey, you, colleague, don’t get bored! I brought you a coffee! Now teach me please!

Reach to your colleagues and find ways to bribe them so they can share their knowledge with you, while avoiding to annoy your boss so he won’t fire you! You don’t have much time… Pay attention to your environment, and maybe, maybe, you’ll manage to survive your internship!

This game was made during our first Unexpected Game Jam, which lasted 48 hours with the theme “The austerity of a loser“. It then took 48 more hours more to complete and polish the game you can now play at

Chuck the carnivorous plant
Chuck, our talking flytrap. Or… interntrap maybe?

As a game and level designer, I had to quickly come up with a document detailling our gameplay and metrics, and then to compose a level which would act as a kind of labyrinth while still looking like an open space.

In the future we would like to complete this prototype with two or three more levels, a new tutorial, better feedbacks and a better balance.

Game projects Level Design Professional projects

Brutus et Futée – Artefacts Studio



Brutus et Futée is a point&click for 3DS developped by Artefacts Studio, in which you have to help two retired cartoon characters, Brutus the brawn and Futée the brain, to retrieve their life full of adventures. Lead them to the lost pages of their last script! Keep them alive through all the traps they encounter on the way! Bring their past glory back!

The game works as a kind of point&click. Each level is built as a scene from a movie thatBrutus goes wrong (it generally ends with Brutus, or Futée, or both of them dying in a horrible though bloodless way). Then it rewinds and it’s up to you to set things right, by putting the right object in the right place, by drawing and erasing elements of the scene or by tapping your screen at the right time in order to trigger some helpful events – and to avoid a painful death. If you fail, then the scene rewinds once again. Each scene has several endings, but only one will allow you to continue your adventure!

I worked on this project as a Level Builder, I had to sequence all the elements in scenes so that they happen in the right order, at the right time when a player does something, whatever it may be. We used a home-made middleware, property of Artefacts Studio, which allowed us to manipulate precisely the animations we had to sequence. Thus I had to work closely with both programmers responsible for the maintenance of our tool and animators working on the project.

I really enjoyed my time working on it. If you want to have a look, you can check it on the Nintendo e-shop!

Game projects Level Design Professional projects

Gus, A vol d’oiseau – Artefacts studio

feature_banner_frGus – A vol d’oiseau is a game developped by Artefacts Studio and TeamTO with Unity3D. It takes place in the same universe as the movie Gus – Petit oiseau, grande aventure directed by TeamTO.


In Gus, you will travel from North to South, from Europe to Africa in a great migration full of dangers. The gameplay was inspired by Star Fox 64: you control one of the four unlockable birds in sixteen levels, always moving forward, leaving you the task to gather all bonuses on your way and avoid every danger.

As a Level Designer I had to complete the level design documents that the Game Designer had started and create some of the levels along with another Level Designer.

If you want to learn more, check out TeamTO’s official website!

Game projects Level Design Professional projects

Garfield Kart, Fast&Furry – Artefacts Studio

garfield.kart_.fast_.and_.furry_Garfield Kart – Fast&Furry is a racing game for iOS and Android developped by Artefacts Studio with Unity3D.

Join Garfield and his friends in their race for victory! Use your best steering techniques gkpuzzleto win lots of challenges. Skids, pie throws, bouncy springs, explosive diamonds… your driving skills will be totally tested!

Garfield Kart – Fast&Furry is a freemium update to the original Garfield Kart. As a Level Designer I had to create, build and test the eighty new challenges the player would have to face, after the rules the Game Designer had defined.

If you want to have a look, you can check it on the Android Play Store or the iOS Appstore!

Game projects Level Design Professional projects

The ABC Murders – Artefacts Studio

I worked on The ABC Murders project, developped by Artefacts Studio, as a Level Builder. I was in charge of the integration of some of the 3D puzzles.




Game Design Game Jam Game projects Level Design Personal projects

Corpse Run – Global Game Jam

fond_texteCorpse Run is an infiltration game developped during the Global Game Jam 2015 with Unity 3D by team Blblbl, a large team of ten developpers. I was one of two game/level designers along with my friend Mickaël Baud.

Corpse Run Screen
Oops! What do we do now?

In Corpse Run, you control a pair of characters, Bernie and Claude, that ran over some guy and crashed their vehicle. Now they have a corpse to hide and a town full of police ,officers to cross in order to get rid of the dead man. Of course they’ll have to drag the corpse as stealthly as possible, which won’t be as easy as planned. The corpse seems to have some difficulties to accept his death and cannot be left alone, or else he will make a lot of noise and attract a lot of police officers. Bernie and Claude will have to make sure he stays quiet and hidden while they explore their environment to find a way out…

Let’s hide him in that rubbish skip, honey.

The gameplay of Corpse Run allows you to control two characters at the same time. The goal is to reach the end of the level with the body without being caught by the police. You’ll have to drag and hide the body, open doors, find sideways, avoid civilians as much as possible, at least while you carry the corpse, and stay in the shadows. As a Game and Level Designer, I designed game mechanics and built some of the levels you can play in the prototype. I am still developping it with Mickaël.

If you want to check out the prototype, you can find it on the Global Game Jam website! I recommand you play it with a pad.

Game Design Game projects Level Design Narrative Design Student projects

Game Trap – Gamagora


I worked on the Game Trap project as a Level Designer and a Writer.

Luuma, the heroine

GameTrap is a game in which you play Luuma, the only person who can free her own people trapped in the world of Kaltulah, the god of games. But sometimes the playful god is merciful. This time, he will allow you, who still believe in him, to enter his world and try to rescue them. It is a dangerous world full of traps though, and you will have to think hard if you want to stay alive.

Game level's background
The world of Kaltulah is not really welcoming.

Game Trap is a 2D platform/puzzle game for Android directed by Indiana Busseuil and developped by a little team of fourteen French students from Gamagora, Lyon. The particularity of this game is that there are two ways you can progress inside a level : when you stand near an altar of your god, you can pray to him to open easy ways leading you to the end of the level ; or you can chose to turn the level over, in order to walk on the walls or the ceiling, by turning your tablet itself over. But when you do so, you will cause your god’s wrath, making him set up many traps on your way – but this is also your only way to entirely complete the game and fully restore your people.

You can check out Game Trap website here!

Game projects Level Design Student projects

Antic Ruin – Gamagora

This is my very first map created with UDK. It’s a project for Gamagora, a videogame school settled in Lyon, France. The rule was to create from nothing a complete “3vs3 Capture the Flag” map with UDK. We had three weeks.AnticRuins3

You can play Antic Ruins on 3vs3 to 5vs5, though I recommend the last option. I wanted something a bit spectacular, which would force the player to raise their head from time to time – but maybe it became a little too big for a 3vs3 map.

If you have UDK game, you can download the files here ! Either way, you can download UDK there.


Trailer Antic Ruins – Music from Vavle’s game Portal 2 : “Reconstructing More Science”.