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Game Design Game Jam Game projects

Rest in Beer – Prototype

Rest In Beer Title

You’re Beer Bob, and your job is to keep the brewery at night. But some annoying customers really won’t leave the place -worse, they even try to steal your barrel!

Beerbob screen
This man wants to steal your beer. Push him!

Get rid of them by pushing them in the pool of beer down the platform, using your beer-gun, beer-grenades, beer-rockets or other various weapons you’re randomly given when you launch the game!

This prototype was made during our second Unexpected Game Jam, which lasted 48 hours with the theme “Beer brewery“. As a game designer, my job here was (and still is) to quickly write a document summerizing our needs in terms of metrics and gameplay elements, and then to balance them in game. As a game builder I integrated lots of stuff, from graphic assets to particle systems.

Rest In Beer Art Everypony
Family portrait: Ale Ina, Beer Bob and the Mc Drunks!

You can download the prototype at triiiniteam.itch.io/rest-in-beer!

We are currently working on a better version with improved graphics, more enemies, less bugs, a real balance between weapons, a score screen and another player character called Ale Ina!

Categories
Game Design Game projects Level Design Narrative Design Personal projects

Triii – Work in progress

Triii Event Design

Have you always wanted to feel like a tree? To host koalas, to control people with your pheromons, to throw pine cones on tourists, to be one with the wind?

Triii New DA Search Menu_04
Skill tree!

Don’t worry, be happy! Triii is here for you!

Triii is a RPG-tree-simulator which allows you to grow from seed to tree through entire eras in a menacing environment full of beavers and lumberjacks. Use your photosynthesis points to develop your skills and resist to the absurd numerous events waiting for you! Will you become a charismatic leader praised by a pack of hippies, or an evil lord feared by its enemies? It’s up to you to make your way through life through hard graft…

Triii is currently in development by the Triiiniteam with Unity 3D. As a Game Designer and a Writer, my job is to define the way the tree is meant to grow, what it needs and what it consumes, what kind of “skills” it develops over the time. And more importantly, what kind of events will happen and what will be their effects, how it will influence the development of your tree and even its alignment. And then of course to write them and put them in the game.

Triii World Color Test 01
Color test for each era of Triii

Since it is my first simulator game, I have a bit of trouble when trying balance everything, but I plan to spend as much time as needed on it to smooth every parameter. What’s sure is that I rarely had as much fun as that when working on a project.

I don’t have any release date to give you, but if you want to follow our project, you can check out our Facebook or our Twitter!

All pictures here are work-in-progress and are meant to change once in the game.

Categories
Game Design Game Jam Game projects Level Design

Internship Mania – Prototype

Internship

You’ve just finished your studies and it’s now time for you to start the end-of-term internship that will lead you to your professional life. Try to get as much experience as you can to succed in validating your internship and (maybe even) getting a job!

Internship screen
Hey, you, colleague, don’t get bored! I brought you a coffee! Now teach me please!

Reach to your colleagues and find ways to bribe them so they can share their knowledge with you, while avoiding to annoy your boss so he won’t fire you! You don’t have much time… Pay attention to your environment, and maybe, maybe, you’ll manage to survive your internship!

This game was made during our first Unexpected Game Jam, which lasted 48 hours with the theme “The austerity of a loser“. It then took 48 more hours more to complete and polish the game you can now play at triiiniteam.itch.io/internship-mania.

Chuck the carnivorous plant
Chuck, our talking flytrap. Or… interntrap maybe?

As a game and level designer, I had to quickly come up with a document detailling our gameplay and metrics, and then to compose a level which would act as a kind of labyrinth while still looking like an open space.

In the future we would like to complete this prototype with two or three more levels, a new tutorial, better feedbacks and a better balance.

Categories
Game Design Game Jam Game projects Level Design Personal projects

Corpse Run – Global Game Jam

fond_texteCorpse Run is an infiltration game developped during the Global Game Jam 2015 with Unity 3D by team Blblbl, a large team of ten developpers. I was one of two game/level designers along with my friend Mickaël Baud.

Corpse Run Screen
Oops! What do we do now?

In Corpse Run, you control a pair of characters, Bernie and Claude, that ran over some guy and crashed their vehicle. Now they have a corpse to hide and a town full of police ,officers to cross in order to get rid of the dead man. Of course they’ll have to drag the corpse as stealthly as possible, which won’t be as easy as planned. The corpse seems to have some difficulties to accept his death and cannot be left alone, or else he will make a lot of noise and attract a lot of police officers. Bernie and Claude will have to make sure he stays quiet and hidden while they explore their environment to find a way out…

Capture2
Let’s hide him in that rubbish skip, honey.

The gameplay of Corpse Run allows you to control two characters at the same time. The goal is to reach the end of the level with the body without being caught by the police. You’ll have to drag and hide the body, open doors, find sideways, avoid civilians as much as possible, at least while you carry the corpse, and stay in the shadows. As a Game and Level Designer, I designed game mechanics and built some of the levels you can play in the prototype. I am still developping it with Mickaël.

If you want to check out the prototype, you can find it on the Global Game Jam website! I recommand you play it with a pad.

Categories
Game Design Game projects Level Design Narrative Design Student projects

Game Trap – Gamagora

Logo_2linesB

I worked on the Game Trap project as a Level Designer and a Writer.

PJ_3-4
Luuma, the heroine

GameTrap is a game in which you play Luuma, the only person who can free her own people trapped in the world of Kaltulah, the god of games. But sometimes the playful god is merciful. This time, he will allow you, who still believe in him, to enter his world and try to rescue them. It is a dangerous world full of traps though, and you will have to think hard if you want to stay alive.

Game level's background
The world of Kaltulah is not really welcoming.

Game Trap is a 2D platform/puzzle game for Android directed by Indiana Busseuil and developped by a little team of fourteen French students from Gamagora, Lyon. The particularity of this game is that there are two ways you can progress inside a level : when you stand near an altar of your god, you can pray to him to open easy ways leading you to the end of the level ; or you can chose to turn the level over, in order to walk on the walls or the ceiling, by turning your tablet itself over. But when you do so, you will cause your god’s wrath, making him set up many traps on your way – but this is also your only way to entirely complete the game and fully restore your people.

You can check out Game Trap website here!