
MIO: MEMORIES IN ORBIT
ROLE
Narrative Designer
DEVELOPERS
Douze Dixièmes
PLATFORMS
PS5, XS, Switch, Switch 2, PC
GENRE
Metroidvania
ENGINE
Proprietary tools
As a Narrative Designer, I was in charge of developing the entirety of the setting and scenario as well as writing all the dialogues, datapads, flavour texts and some of the UI elements. I had to work extensively with the other teams to make sure that the narrative vision stayed coherent throughout the project. I wrote in English first, and did a part of the French translation as well.

ROGUE LORDS
ROLE
Narrative Designer
DEVELOPERS
Leikir Studio & Cyanide Studio
PLATFORMS
PS4, Xbox One, Switch, PC
GENRE
Roguelite, RPG
ENGINE
Unity 3D
As a Narrative Designer on Rogue Lords, I had to come up with an extended bible for the universe and all characters, as well as designing, writing and integrating all side-stories that take place during the game.

DETROIT: BECOME HUMAN
ROLE
Game Builder
DEVELOPERS
Quantic Dream
PLATFORMS
PS4, PC
GENRE
Interactive fiction
ENGINE
Proprietary tools
As a Game Builder I had to implement gameplay mechanics, characters’ behaviours, interactive cutscenes and scripted events throughout the different levels, from action sequences to investigation puzzles.

AGATHA CHRISTIE: THE ABC MURDERS
ROLE
Game Builder
DEVELOPERS
Artefacts Studio
PLATFORMS
PS4, Xbox One, PC
GENRE
Point & Click
ENGINE
Unity 3D
As a Game Builder, I was in charge of the integration of some of the 3D puzzles that the player encounters during the game.

YELLOWBIRD: AS THE BIRDS FLY
ROLE
Level Designer
DEVELOPERS
Artefacts Studio & TeamTO
PLATFORMS
iOS, Android
GENRE
Arcade, Flight Simulator
ENGINE
Unity 3D
As a Level Designer, my role was to design, integrate and balance some of the first levels of the game, with the help of the Lead Game Designer.

GARFIELD KART: FAST & FURRY
ROLE
Level Designer
DEVELOPERS
Artefacts Studio
PLATFORMS
Android, iOS (not distributed anymore)
GENRE
Racing
ENGINE
Unity 3D
As a Level Designer I had to create, build and test the eighty new challenges the player would have to face in this mobile version of Garfield Kart, with the help of the Lead Game Designer.

BRUTUS & FUTÉE
ROLE
Game Builder
DEVELOPERS
Artefacts Studio
PLATFORM
3DS
GENRE
Interactive Cartoon
ENGINE
Proprietary tools
As a Game Builder, I had to make sure all the animated sequences would happen in the right order, at the right time when the player makes an action and/or changes elements of gameplay in the various scenes of the game.






