Game Projects

PROFESSIONAL

MIO: MEMORIES IN ORBIT

ROLE
Narrative Designer

DEVELOPERS
Douze Dixièmes

PLATFORMS
PS5, XS, Switch, Switch 2, PC

GENRE
Metroidvania

ENGINE
Proprietary tools

As a Narrative Designer, I was in charge of developing the entirety of the setting and scenario as well as writing all the dialogues, datapads, flavour texts and some of the UI elements. I had to work extensively with the other teams to make sure that the narrative vision stayed coherent throughout the project. I wrote in English first, and did a part of the French translation as well.

Check out the Steam page!


ROGUE LORDS

ROLE
Narrative Designer

DEVELOPERS
Leikir Studio & Cyanide Studio

PLATFORMS
PS4, Xbox One, Switch, PC

GENRE
Roguelite, RPG

ENGINE
Unity 3D

As a Narrative Designer on Rogue Lords, I had to come up with an extended bible for the universe and all characters, as well as designing, writing and integrating all side-stories that take place during the game.

Check out the Steam page!


DETROIT: BECOME HUMAN

ROLE
Game Builder

DEVELOPERS
Quantic Dream

PLATFORMS
PS4, PC

GENRE
Interactive fiction

ENGINE
Proprietary tools

As a Game Builder I had to implement gameplay mechanics, characters’ behaviours, interactive cutscenes and scripted events throughout the different levels, from action sequences to investigation puzzles.

Check out the official page!


AGATHA CHRISTIE: THE ABC MURDERS

ROLE
Game Builder

DEVELOPERS
Artefacts Studio

PLATFORMS
PS4, Xbox One, PC

GENRE
Point & Click

ENGINE
Unity 3D

As a Game Builder, I was in charge of the integration of some of the 3D puzzles that the player encounters during the game.

Check out the official website!


YELLOWBIRD: AS THE BIRDS FLY

ROLE
Level Designer

DEVELOPERS
Artefacts Studio & TeamTO

PLATFORMS
iOS, Android

GENRE
Arcade, Flight Simulator

ENGINE
Unity 3D

As a Level Designer, my role was to design, integrate and balance some of the first levels of the game, with the help of the Lead Game Designer.

Check out the official page!


GARFIELD KART: FAST & FURRY

ROLE
Level Designer

DEVELOPERS
Artefacts Studio

PLATFORMS
Android, iOS (not distributed anymore)

GENRE
Racing

ENGINE
Unity 3D

As a Level Designer I had to create, build and test the eighty new challenges the player would have to face in this mobile version of Garfield Kart, with the help of the Lead Game Designer.

Check out the original Garfield Kart game page!


Brutus & Futee

BRUTUS & FUTÉE

ROLE
Game Builder

DEVELOPERS
Artefacts Studio

PLATFORM
3DS

GENRE
Interactive Cartoon

ENGINE
Proprietary tools

As a Game Builder, I had to make sure all the animated sequences would happen in the right order, at the right time when the player makes an action and/or changes elements of gameplay in the various scenes of the game.

Check out the Nintendo Store page!

PERSONAL